Branch Break
From Elanthipedia
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Some information is missing from the spell infobox below.
- Please see Category:Articles That Are Incomplete for more articles that are incomplete.
| Abbreviation: | BB | |
|---|---|---|
| Prerequisites: | Compost | |
| Minimum Prep: | 6 | |
| Casting Cap: | Unknown | |
| Valid Spell Target: | others | |
| Description: | The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell no longer damages part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can now be cast anywhere that is not too far gone to the urban world. Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead. | |
| Example Messaging: | Unknown | |
Notes
- Spell v. Agility
- Stuns or knocks out (if already stunned) an opponent for a short duration.
- Can be cast as often as desired.
- Now works in any terrain.
- Cannot be cast in heavily urban areas, somewhat dependant on bonus.
Facts about Branch Break
| Guild association is | Ranger + |
| Is incomplete | true + |
| Minimum prep is | 6 + |
| Page type is | spell + |
| Spell type is | Versus Agility + |
| Spellbook is | Nature Manipulation + |


