Hands of Justice

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  • Some information is missing from the spell infobox below.
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Paladin Guild
Hands of Justice
Abbreviation: HOJ
Prerequisites: Clarity, 20th circle
Minimum Prep: Unknown
Casting Cap: Unknown
Valid Spell Target: Self and/or anyone in a group the Paladin is leading.
Description: The Hands of Justice enchantment the casting paladin to protect themselves and others against unwanted thievery. They will find that their ability to defend against depraved pickpocketing is increased, and they are even more able to spot pickpockets attempting to prey on those around them. Those who are in a group led by the paladin will find they are protected to some extent by Chadatru's power as well. Paladins using this spell may GESTURE at a suspected Thief, and if they have stolen from others recently, the paladin will attempt to channel the power of Chadatru to bar their power to steal for a short time. Beware, Chadatru looks unkindly on those who have not the will to use his power successfully, and especially unkindly on those who try to use it on an innocent. Such an abuse will cause the spell to flee the paladin and Chadatru's blessing will be elusive for a short period. However, only attempting to harm the innocent will bring any long-lasting repercussions.
Example Messaging: Unknown

NOTES

Percentage based booster against stealing.

Facts about Hands of JusticeRDF feed
Guild association is Paladin  +
Is incomplete true  +
Page type is spell  +
Scroll-only spell false  +
Spell tier is 2  +
Spell type is Defensive  +, Buffing  +, and Versus Will  +
Spellbook is Justice  +
Targeted magic spell false  +
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