Major Physical Protection
From Elanthipedia
| Abbreviation: | MAPP | |
|---|---|---|
| Prerequisites: | Minor Physical Protection, 15th circle | |
| Minimum Prep: | 15 | |
| Casting Cap: | 45 | |
| Valid Spell Target: | Group | |
| Description: | The Major Physical Protection spell will impart the caster and his or her group with a temporarily enhanced ability to avoid attacks. Those who receive the benefit of the essence surrounding the Cleric must take care not to stray too far from the source, lest the effect fade prematurely.
Through much study, scholars of the Holy arts have surmised that the spell enhances one's inherent ability to evade -- therefore the stronger one's intrinsic ability to evade is, the more effective the spell's pattern becomes. The strength and duration of the spell is affected by the amount of mana successfully channeled into the matrix. | |
| Example Messaging: | A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field. A sense of calm focus takes hold as the luminous pattern washes over you. You feel a great deal more able to avoid attacks with your current skill. | |
Notes
Facts about Major Physical ProtectionRDF feed
| Casting cap is | 45 + |
| Guild association is | Cleric + |
| Minimum prep is | 15 + |
| Page type is | spell + |
| Scroll-only spell | false + |
| Spell type is | Buffing + |
| Spellbook is | Holy Defense + |
| Targeted magic spell | false + |


