Perversion
From Elanthipedia
The Necromancer Guild is under development and not currently available in the game. All information posted here is based on previously announced features, and as with any unreleased system, these are all subject to change.
Divine Outrage and the state of being Perverse are not binary, but instead a gradual descent. The further you slide, the more qualities of the Perverse you pick up. It depends on how far the Necromancer has fallen.
If the Necromancer keeps his soul vaguely intact, Holy spells will treat him as a normal Human(-equivalent). Blasting Necromancers with Harm Evil is not going to be possible unless the Necromancer is doing a lot of things wrong.
The Perverse are a dead giveaway, while the Redeemed cannot be detected at all in this manner. The Philosophers are iffy, based largely on how close to being Perverse they happen to be at the moment.
Important to remember at this point that Holy magic does not usually invoke the direct attention or intervention of the gods. It is the science of using Holy mana to achieve spell effects. Holy mana is an unintelligent, inanimate force. It does not care about Necromancers. It's the magicians and gods that manipulate it that usually do. Unless the gods are so outraged that they specifically mark the Necromancer so, there's no reason Holy spells will treat them any differently.
The Decline
- At low levels of perversion (or while in the state of Redemption), a Necromancer cannot be specifically outed through supernatural means. Assuming they can control the corruption on their soul and hide their identity there is no reason why another PC (or their spells/abilities) would ever know the difference.
- At a certain point of perversion, Clerics and Moon Mages may be able to detect them via the PERCEIVE ability.
- At another, different point of perversion, you will no longer be able to render aid to their corpse.
- At the far edge of perversion, you will be able to blast them with Harm Evil (and get the standard holy mana bonus). The Necromancer has essentially become a cursed being and all disadvantages of that type apply.
- There is a point of no return with perversion, where you can no longer become Redeemed.
GM-NPCs
- Evil/Necromatic GM-NPCs will eventually have same cursed mechanics. It will be theoretically possible to use a spell like Plague of Scavengers on someone like Xerasyth.
Descent to Undeath
It will be possible to eventually become Undead (a Lich). Current plan is that it will be optional. Details on the process have not been released.
The Descent to Undeath, as the 100th circle Necromancer ability, is probably going to be limited to strictly liches. This is not to say that other necromantic "endgames" aren't theoretically possible, but the ideas of Transcendent or Purified Necromancers are outside the scope of a 100th circle ability.
Almost certainly this will not be live (pardon the pun) with the release of the guild. A much further down the line thing -- things might change between then and now.


