Zephyr
From Elanthipedia
| Abbreviation: | ZE | |
|---|---|---|
| Prerequisites: | None | |
| Minimum Prep: | 5 | |
| Casting Cap: | 50 | |
| Valid Spell Target: | Self | |
| Description: | The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison, and ash clouds. | |
| Example Messaging: | You gesture.
A faint warm breeze begins to stir. | |
Notes
- Zephyr can be invoked from imnera runestones.
- Can be cast indoors with higher casts.
- If strong enough can overpower and remove Rising Mists, Fire Rain, and poison gas clouds from a room.
- With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.
Facts about ZephyrRDF feed
| Casting cap is | 50 + |
| Guild association is | Warrior Mage + |
| Held mana spell | false + |
| Minimum prep is | 5 + |
| Page type is | spell + |
| Pretty name is | Zephyr + |
| Scroll-only spell | false + |
| Spell tier is | 1 + |
| Spell type is | Area of Effect +, and Utility + |
| Spellbook is | Air Manipulation + |
| Targeted magic spell | false + |

